Articles tagged with: iphone
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Chipotle Mobile Ordering builds upon their already substantial online ordering system by allowing iPhone and iPod Touch owners to find locations, customize their orders, save their favorites and pay for everything while on the go.
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The “best ever” anything label is always one that kind of irks me. Most things either haven’t been around long enough, or are just too subjective to pick a clear “best ever.” Whether it’s the best guitar player ever, best painter ever, or best video game ever, usually the “winner” is hotly disputed. That’s why I was somewhat skeptical when …
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Phone games are interesting because of the App Store… most people will download them, play them for a few hours (or minutes), and never think twice about opening them again. Is this due to the App Store’s “candy-esque” display of applications, or is it that some apps don’t possess a high replay quality? Anyway, here are 6 apps that don’t …
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AT&T may shock and surprise most of us as well as their competitors and charge much less than initially expected for an iPhone tethering plan. Additionally, sources report that there is much buzz surrounding iPhone tethering internally at AT&T.
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ZDNet reports that the iPhone 3.0 firmware will support quad-core processors in an upcoming iPhone hardware revision. While Apple has not yet detailed iPhone 3.0 firmware, MacRumors has independently heard from a reliable source of this same multi-core support in the 3.0 firmware which should accompany the next iPhone.
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Mono, an open source implementation of the .NET runtime, is being used to build games for the iPhone and Wii. Ars looks at how static compilation has made it possible for Mono applications to meet Apple’s requirements for inclusion in the App Store.
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